Reshade Rtgi 0.36.1 Jun 2026
The centerpiece of update 0.36.1 is Gilcher's decision to abandon a widely respected industry algorithm in favor of his own creation. Originally, he tried to implement NVIDIA's ReSTIR GI algorithm into his shader, but he encountered significant and persistent issues. These included "chroma noise" (because the reservoir sampling method could only hold light from a single direction), sample correlation problems that broke the denoiser's variance estimation, and an unstable white noise output.
It adds "color bleeding," where light hitting a colored object (like a red wall) naturally reflects that color onto surrounding surfaces. How to Install Reshade RTGI 0.36.1
Run the installer and select your game's executable ( .exe ) file. Reshade Rtgi 0.36.1
Reshade RTGI 0.36.1: The Definitive Guide to Ray Traced Global Illumination
Refined algorithms for ray distribution to reduce "noise" while maintaining high-frequency lighting details. The centerpiece of update 0
A: Due to policy, this article does not provide direct links. Search "Marty McFly RTGI 0.36.1 ReShade" on Google, and look for pages hosted on github.io or patreon.com (the free public posts). Ensure the file is a .fx shader, not an .exe .
Real-time Screen-Space Global Illumination via Post-Processing Core Technology: Path Tracing / Ray Tracing in Screen Space Author/Origin: Pascal Gilcher (Marty McFly / McFlyPG) 1. Abstract It adds "color bleeding," where light hitting a
Video game graphics evolve rapidly, leaving older hardware and classic titles behind. Screen-space reflections and static lighting often look flat compared to modern ray-tracing tech.
Launch your game and press Home to open the ReShade overlay. Navigate to the tab. Check the box for your game's active depth buffer.